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Just Screwing Around :D

Wed Feb 25, 2009, 8:27 PM
I have been working on a new Silent Shadow animation sequence that will probably replace the one I did two years ago. I went back into Poser and started using the animation features like I had only touched them last week as opposed to two years ago. Not to say that there weren't some false starts. I had to reinstall Poser Pro because the Walk Designer palette wasn't displaying correctly, and in order to reinstall Poser Pro, I had to install MagicISO so I could mount the iso file that I had burned my original copy to after I'd purchased it. I think once I get a job, my next purchase is probably going to be Adobe CS4 Production Premium so I can get Premiere and an updated, non-student-edition copy of After Effects. That will have to wait until I have a job, though.


:postit: 02.25.09: Off hiatus. Been working on page 19 and other stuff, but you know what the other stuff is if you've read the journal.

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:iconmonkeynohito:
Haha, after you last mentioned the animating, I decided to re-install Poser 6 and mess with the walk designer for my sprites. I'm having a couple hiccups with my method, but it's helping a lot!

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m(9_9)m
:iconardathksheyna:
You have to do some tweaking to get Walk Designer to work with Daz's figure. If you really want to step it up, upgrade to Poser 7; there's a new feature in the Animation palette called layers that allow for more flexibility when adding tweaks and other things.
:iconmonkeynohito:
I actually picked up one of Nerd3d's walk designer packages and now it's working pretty well for me with my Gedo Aikos. I worked up eight frames of walking pose and rendered up the frames with Suzi for a slideshow test and it actually looks really good. The only real problem I've been having is with heads bending downwards a bit too much, but a simple pose to push the head back up fixed that. I didn't quite notice exactly how well-endowed she was until seeing her in motion, heehee.

I get most of my work done on D|S and it just works more naturally for me that I wouldn't really want to upgrade to P7. I haven't at all been on the verge of smashing my lappy whilst using P6 since this re-install though, so I'm interested in doing a bit more experimenting on how I can combine the two apps. Unfortunately, you end up running into really crap scenarios like how P6 lacks the real-time morphing, but then D|S wants to do everything in its power to stop you from doing anything in the way of exporting those morphs into any sort of poser format.

Something must have just clicked about it now, because anytime I fired up Poser before this week I could barely figure out how to delete something, haha. It only took me about fifteen minutes to figure out how to conform clothing yesterday! *beam*

As an aside to the whole format annoyance thing, I can't stand nerds and their slavish devotion to their own personal piece of BS. You ask why D|S can utilize most Poser formats and yet still can't let you export poser content right to your Poser content runtimes in any non-asinine way and you'll have some jack-ass launching into a diatribe about how .ds format is so superior and just on't bother with Poser format. Sorry guy, maybe I'd like to actually be able to share my work between apps and other people?

It's like a D&D game I started running last weekend. There were a few new players and one guy who'd already been indoctrinated to the book and before I knew it, plans I had to run off my own material were thrown into the garbage when he had everyone sold on core book races, classes, spell system, etc. and my hopes of running a scoundrel game were stomped into the ground as he whipped up a cleric of the generic ass God of Light out of same book. It's just something I'm going to need to work around, but it's just one more minute aspect of my life where the rules of bland convention and devotion to the familiar slap the living shit out of my creative license.

*weep* Sorry about the babblefest. After driving home tonight, I think I'm just really ecstatic to be alive, hahahahaha.

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m(9_9)m
:iconardathksheyna:
*weep* Sorry about the babblefest. After driving home tonight, I think I'm just really ecstatic to be alive, hahahahaha.
Considering how bad the roads were, I don't blame ya there ;-)

I've used D|S a few times but I'm so used to Poser that I was never able to transfer over. I the problem with being able to import stuff from D|S to Poser has more to do with Daz; it's supposed to be proprietary format, I guess. Eventually, someone will figure out how to translate D|S scenes into Poser scenes. From the way it sounds though, I'm surprised that D|S doesn't let you export obj files.

...and one guy who'd already been indoctrinated to the book...
Damned fanboys and their stupid canon; no creativity whatsoever and always pissing on someone else's parade :D
:iconmonkeynohito:
Yeah, D|S lets me export .obj, but it's too much of a pain wrangling all that into something I can use in Poser. Something from Poser into D|S is no problem though except for things like dynamics. Materials in .pz2 work ok, though the greyscale on bump, displacement etc. is fairly different, but actual poser mat files I need to hack them into .pz2s. It's like you said though with D|S in my case; I'm used to it and notably used to the way I can set up things more comfortably for myself. Lack of right-click context menus and static dialing really kill the interface for me and the camera set-up is just totally wonky for me, haha.

I'd like to try messing around with the material room a bit though and see what I can come up with. I have a rough idea of what my PWToon presets are doing and I think people would really dig them if I could build them for Poser.

On that note, I'd suggest against trying to render up eight directional eight frame walk sprites unless you really have a lot of time to spend tending renders, heee. Took me a few hours, but I have Suzi's frames worked up, so I'll try to post a .gif sometime soon.

I think the D&D guy just didn't have any experience with open-ended or original games before and I tend to run them flying on the wings of whim by the skin of my teeth. At the end of the night, I would have liked to have thrown so more of my own material in there, but most of the guys were new and it really was useful having a guy who knew the book in and out as a wingman through character creation. We'll see where this game goes as a dry run and I can get them better prepared in one of my more original settings.

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m(9_9)m

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*monkeynohito:iconmonkeynohito:
What? I'm it?
Fri Mar 20, 2009, 10:13 PM
=ArdathkSheyna:iconArdathkSheyna:
You're it!
Tue Mar 17, 2009, 4:37 PM
*monkeynohito:iconmonkeynohito:
Tag!
Tue Mar 17, 2009, 12:54 AM
*monkeynohito:iconmonkeynohito:
*snicker*
Mon Feb 2, 2009, 1:38 AM
=ArdathkSheyna:iconArdathkSheyna:
I <3 p0rn :D
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=ArdathkSheyna:iconArdathkSheyna:
:lmao:
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*Soseiru:iconSoseiru:
-peep-
Sun Jan 11, 2009, 3:00 PM
*monkeynohito:iconmonkeynohito:
Well, when it does, it's very poignant. *pokes*
Tue Aug 12, 2008, 12:34 AM
=ArdathkSheyna:iconArdathkSheyna:
lol, doesn't get used much :D
Tue Jul 29, 2008, 7:48 PM
*monkeynohito:iconmonkeynohito:
*blink* This is years overue for a *pokes*
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